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				<title>Large chaos force for sale/trade W:Flames of war or£££</title>
				<description><![CDATA[ Hi guys, I have for trade a large <span class="glossaryitem" onmouseover='gp(3);'>40k</span> chaos marine army <br /> most is new on sprue <br /> and a <span class="glossaryitem" onmouseover='gp(56);'>hq</span> x2 troops and a heavy is built and painted "iron warriors" to a pro standard <br /> <br /> The army consists of: <br /> x1 ironfather-painted <br /> x10 marines with lascannon+plasma gun-painted <br /> x10 marines with autocannon and plasma gun-painted <br /> x10 havoks with x4 autocannons-painted <br /> x3 obliterators-painted <br /> x1 vindicator-painted <br /> x4 painted marines x1 is an autocannon-painted <br /> <br /> x1 lord of khorne with double axe-new <br /> x1 rapter lord-new <br /> x1 terminator sorcerer-built-no paint <br /> x15 marines-new on spru <br /> x5 possesed marines-new on spru <br /> x8 khorne berzerkers-new on spru <br /> x1 defiler-new on spru <br /> x1 great uncleanone-new <br /> x10 daemons(plastic) new on spru <br /> x1 daemon prince of nurgle-primed <br /> x1 daemon prince-new in box(i have some balrog wings to make this one have wings! <br /> x1 box of raptors-new in box <br /> x1 marines with autocannons-new <br /> <br /> I am looking for flames of war to trade with or will take cash/paypal offers <br /> cheers <br /> Snakecharmer]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 21:37:47]]> GMT</pubDate>
				<author><![CDATA[ snakecharmer]]></author>
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				<title>Is it possible to convert a Necron Lord into a Destroyer Lord?</title>
				<description><![CDATA[ I have never done a conversion before.<br /> <br /> Is it possible to convert a Necron Lord into a Destroyer Lord, if so could somebody explain how :) .<br /> <br /> Would be much appreciated!]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 21:37:12]]> GMT</pubDate>
				<author><![CDATA[ Darth]]></author>
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				<title>Shooty space marines army - test @ 1750 pts.</title>
				<description><![CDATA[ Hi guys.<br /> <br /> I've been working on a Space marines list with allied inquisitors, to create a shooty army.<br /> <br /> I've come up with this list:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Master of the forge, conversion beamer, @ 125<br /> 2x gun servitors, plasmacannon @ 80<br /> <br /> Inquisitor Lord, psycannon, power armour, Null rod, psychic hood, powerweapon, boltpistol @ 306<br /> Gun servitor /w heavy bolter<br /> Gun servitor /w heavy bolter<br /> Gun servitor /w plasma cannon<br /> Mystic<br /> Sage<br /> acolyte /w stormbolter<br /> acolyte /w stormbolter<br /> acolyte /w stormbolter<br /> <br /> Elites:<br /> Inquisitor , psycannon, powerarmour, Null rod, psychic hood, powerweapon, bolt pistol @ 243<br /> Gun servitor /w heavy bolter<br /> Gun servitor /w plasma cannon<br /> Mystic<br /> Sage<br /> acolyte /w stormbolter<br /> acolyte /w stormbolter<br /> <br /> 5x Sternguard veterans, 2x lascannon, 3x combi-plasma @ 170<br /> 5x sternguard veterans. 2x lascannon, 3x combi-plasma @ 170<br /> <br /> Troops:<br /> 10 tactical marines, lascannon, plasmagun, rhino, extra armour @240 <br /> 10 tactical marines, lascannon, plasmagun, rhino, extra armour @240<br /> 5 scouts, sniper rifles, heavy bolter @ 85<br /> 5 scouts, sniper rifles, heavy bolter @ 85<br /> <br /> Total: 1744<br /> Models: 59<br /> Scoring units: 4<br /> Killpoints: 9<br /> Tanks: 2<br /> <br /> I think it might actually work, with the long range shooting compensating for the absence of combat units.<br /> <br /> I'd like to hear your comments ans ideas.<br /> <br /> Grt. Pim<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 21:23:46]]> GMT</pubDate>
				<author><![CDATA[ PRoeske]]></author>
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				<title>Shoulder pads on sterngaurds</title>
				<description><![CDATA[ Hey all. I have one of my sternys all painted up with the exception of the right shoulder pad. I have no idea what to put on it.  Like is there a symbol for the elites or veterans of a space marine chapter. <span class="glossaryitem" onmouseover='gp(54);'>hes</span> painted as a crimson fist so well any help would be great.  ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 21:19:35]]> GMT</pubDate>
				<author><![CDATA[ Golga]]></author>
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				<title>Happy Hello and WAAAAGH! to you!</title>
				<description><![CDATA[ Greetings from Reborn! I have for long walked these forums and i decided to join the great community!<br /> i hope ill be posting me boys as they are fresh painted from X-mas (got em from there) and i have just finished a Shoota boys this day!<br /> <br /> I hope i will be seeing you all.<br /> <br /> [i]...:::End of Transmission:::...[/i]]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:59:56]]> GMT</pubDate>
				<author><![CDATA[ Reborn]]></author>
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				<title>Sisters of Battle + Land Raider Redeemer = ?</title>
				<description><![CDATA[ Hi there, im looking to incorporate some new stuff into my already too big <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> army and my friend thought i should take a Land Raider Redeemer. But the problem is that the Codex is older than <span class="glossaryitem" onmouseover='gp(50);'>GW</span> itself so the only Land Raider im allowed to take is the "Standard" Godhammer pattern. <br /> To me thats just wrong, <span class="glossaryitem" onmouseover='gp(121);'>SoB</span>'s arent directly famous for their Lascannons, so to me a Redeemer with even more fire is the <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> way.<br /> <br /> So what do you boys/girls think?<br /> <br /> <br /> Fabbe Out!  :sistersofbattle:]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:57:57]]> GMT</pubDate>
				<author><![CDATA[ fabbes]]></author>
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				<title>Heroclix model size question/Iron Man conversion request?</title>
				<description><![CDATA[ So, as nothing but a gag, I decided it would be fun to run an Iron Man model as a Blood Angels chaplain with Bolt Pistol and Jump Pack (Who needs a crozius, when you've got Iron Man's fists of pain?).  Anyway, I'm wondering how the scale on heroclix models are compared to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, because the easiest (read as: most boring) solution would be to use a heroclix model.  <br /> <br /> The IDEAL method though, would be to model him somehow.  I'm just not even sure where I would start, since I'm not very good with <span class="glossaryitem" onmouseover='gp(47);'>GS</span>.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:39:29]]> GMT</pubDate>
				<author><![CDATA[ CENArtDamage]]></author>
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				<title>This Viable? 1750 SM Dreadnought Dakka</title>
				<description><![CDATA[ First of all hello!<br /> <br /> So I guess it's not really competive, but you think it'd get horrible runover? Otherwise seems like fun, Got three pretty basic models, (tactical marines, Dreadnought, Rhino's) that you can use for plenty o' things, and one pimped out cool guy (Master of <span class="glossaryitem" onmouseover='gp(25);'>da</span> Forge!) Anyway here's the list.<br /> <br /> 1 Master of the Forge 150 Points<br /> 	Bike, Storm Bolter, combi flamer<br /> <br /> 4 x Tactical Squads 4x180 Points 720 Points<br /> 	7 SpaceMarines Boltgun, 1 Flamer, 1 Spacemarine Lascannon, 1 Sergeant (Three with dedicated Rhinos, Extra armor, Stormbolter a la 60 points. )<br /> <br /> 5 x Dreadnought 5x140 Points 700 Points<br /> 	Assault Cannon, Twin-Linked Autocannon, Extra Armor<br /> <br /> 1750<br /> <br /> So the plan is to hit the enemy with 10 twin-linked s7 shots and four lascannons round one, then one way or the other get them into rending range and fling alot of dice. <br /> <br /> <br /> Possible adjustments, Swapping a <span class="glossaryitem" onmouseover='gp(167);'>tac</span>-squad for lascannon devastators, swapping a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for space marine bike squad, giving the MotF some canned ablative meatshields, Going to 2000 points and adding another dreadnought, devastator squad, MotF, possible with conversion beamer, Screwing the rhinos and buying a fifth <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad... screwing the entire concept and going for five ironclads, landraider assault terminator horribleness instead. <br /> <br /> I just like master of the forge. And dreadnoughts. Dreadnoughts are cool. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:36:11]]> GMT</pubDate>
				<author><![CDATA[ Dokph]]></author>
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				<title>FS: Khorne Berzerkers</title>
				<description><![CDATA[ I have 19 Khorne Berzerkers for sale. They are assembled and base coated black. I would like to get $25 US with shipping included for them. They Retail for $30 for a box of 12 so i feel $25 is a really good deal on these guys.<br /> <br /> I may also be willing to trade them. I am looking for Dark Angels marines, a Razorback etc.. Send me an offer with what you have and we can try to strike a deal.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 20:11:59]]> GMT</pubDate>
				<author><![CDATA[ csm1337]]></author>
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				<title>Can Necron Destroyer Lords be &quot;instant deathed&quot;?</title>
				<description><![CDATA[ Page 15 necron codex      "The necron lord is mounted on an otherwise destroyer platform. He moves as if mounted on a jetbike and gets +1 Toughness. As a result he cant be instantly killed by weapons with strengh 10"<br /> <br /> Page 26 5th edition rulebook "if a model suffers an unsaved wound from an attack that has a strengh value of double its toughnesse value or greater it is killed outwright"<br /> <br /> Which is right for my destroyers and my destroyer lord?<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:59:34]]> GMT</pubDate>
				<author><![CDATA[ Darth]]></author>
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				<title>GT ready eldar list -- 1750</title>
				<description><![CDATA[ Rip this list apart as it is a rough draft idea for future purchases.  <br /> <br /> Plan is Farseers ride with harliquins in the wave serpents (hoping in first turn) and then leave the unit on the turn they start assaulting (hoping back in the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> if possible).  Avengers hop in the Falcons.  Jetbikes can go into reserves if the terrain or enemy limits the use of popup attacks.  I dunno if two units of harliquins w/ farseer can do all the heavy lifting in 5ed, nor does 2 twin linked BLs and the falcons seem like enough antitank. <br /> <br /> Farseer: Doom, Fortune, Spirit Stones, Runes of Warding -- 145<br /> Farseer: Doom, Fortune, Spirit Stones -- 130<br /> <br /> 10 Harliquins: Shadowseer, 10 kisses -- 250<br /> 10 Harliquins: Shadowseer, 10 kisses -- 250<br /> <br /> 6 Dire Avengers<br /> Wave Serpent, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-BL, Star Engines -- 150<br /> <br /> 6 Dire Avengers<br /> Wave Serpent, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-BL, Star Engines -- 150<br /> <br /> 3 Jetbikes: Shuriken Cannon -- 76<br /> 3 Jetbikes: Shuriken Cannon -- 76<br /> <br /> Falcon: EML, Star Engines, Holofield -- 185<br /> Falcon: EML, Star Engines, Holofield -- 185]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:50:23]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Need Arrer Boyz</title>
				<description><![CDATA[ i need at least 8 orc arrer boyz, 6th edition box plastics or new metals are preferred. <br /> <br /> have paypal.<br /> <br /> thanks]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:47:23]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Thousand Sons Sorcerer Conversion !</title>
				<description><![CDATA[ I always like my character models to look unique, and this ones no exception. The model is Ariman of the Thousand Sons, mounted on a Fantasy Disc of Tzneetch. I repositioned both his arms, and extended the front of his tabbard with green stuff to remove the gap between him and the disc. I also green stuff'ed some wrap around cloth to paint the symbols on. The base is resin, and all in all, a unique model, and . . . . . . like all the others I've posted recently, he'll be on Ebay soon  :'( :'( :'( :'( :'(<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:42:19]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>1250 Pt IG Army.  Noob player</title>
				<description><![CDATA[ Finally have a painted <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force that I can field so thought I'd see how it might fair:<br /> Bear in mind that this list is based primarily on what I have painted.<br /> I come from a <span class="glossaryitem" onmouseover='gp(299);'>FOW</span> background, so this list might not be suited to a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game.<br /> They are Tallarn minis so I might use those Doctrines.  Haven't decided yet.  But I like the idea of rerolling 1s, and improving my morale.<br /> I also have a couple of vox casters if necessary..<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> - Heroic Sr Officer<br /> - Medic<br /> - Company Standard<br /> - Plazma gun<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Support:<br /> - Sentinals x 3.  2 with Lascannon, 1 with multilaser<br /> - Mortar squad<br /> <br /> TROOPS:<br /> Platoon, 2 squads with MeltaGuns and Autocannons<br /> Armored Fist squad with meltagun and Autocannon (and Chimera with multilaser and heavy bolter)<br /> <br /> HEAVY:<br /> 2 Leman Russ with Heavy Bolters and Lascannon Hull<br /> 1 Demolisher with Plazma Guns and Heavy Flamer<br /> <br /> I have no wargear for now, and also have a missile launcher painted if he can fit in somewhere (might give it to the armored fist squad or an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> Is this list going to get owned, or should it be able to hold its own?<br /> Thanks,<br /> Chris<br /> <br /> ps One question.  If my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have vox casters, can my junior officer who is near the platoon (12") give them "his" leadership, which is through the vox caster, the heroric officers'?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:36:39]]> GMT</pubDate>
				<author><![CDATA[ greedo]]></author>
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				<title>Privateer April releases</title>
				<description><![CDATA[ Courtesy of [url=https://www.malefic.jp/find/PIP0904N]www.malefic.jp[/url].  There are pics for Mulg (which we've seen already), Circle Stoneward & Woldstalkers, and LOE Blighted Swordsmen Abbot & Champion Unit Attachment.<br /> <br /> Mulg is great, but the others I'm less keen on.  The Woldstalker sculpts look kind of boring, but their paint jobs are great.  Those gem "eyes" are ace.  The Stoneward is all right, but it's hard to tell from the pic.  The Abbot confuses me.  How is finger wagging supposed to help anything on a battlefield?  And I don't like his or the Champ's helmets.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:04:01]]> GMT</pubDate>
				<author><![CDATA[ oomiestompa]]></author>
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				<title>500 pt Ork army tactics, builds, and strategies</title>
				<description><![CDATA[ I am the noob.  I am cutting my teeth and dakkadakka has helped enormously.  I have lurked and read everything I could find about <span class="glossaryitem" onmouseover='gp(25);'>da</span> boyz before posting.<br /> <br /> There are two leagues that are getting ready to start up.  i have a post in the lists thread (no one has replied to  :'( ) about the larger league, but I just entered a 500 point league as well.  i am excited about it because it will allow me to understand the other armies and grow with the league. (500 points jan/feb, 750 mar/apr, 1000 may/jun, 1500 july/aug. )<br /> <br /> I know there will be a few blackreach ork lists and marine lists.  I have quite a few models and can field about anything that could be put in the list.<br /> <br /> I was thinking big mek with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> bosspole  and burna, 30 sluggas with nob with powerklaw and bosspole, and 20 shootas with 2 big shootas and a nob with powerklaw and bosspole.<br /> <br /> Is that realistic?  How can it handle the marine dred?  Deffkoptas?<br /> <br /> Thoughts on tactics and strategies?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 19:00:38]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Bikes Assault Move (2nd Chance)</title>
				<description><![CDATA[ The issue is still "open" and the other thread was locked, so here we go.  Less flaming, and more doomrider please!<br /> <br /> This is Moz's argument<br /> <br /> P1: The Movement phase and Assault phase are distinct, separate phases <br /> P2: During the Assault phase, a unit moves using the rules of the Movement phase <br /> C1: A unit will move in the assault phase following all rules for movement except those that are specific to 'during the Movement phase' <br /> P3: All units move as infantry except when specifically stated otherwise in the unit types section <br /> <br /> [quote]follow the rules for the appropriate unit type, and if those rules don’t say anything different, follow the basic rules for infantry.[/quote]<br /> <br /> P4: Bikes may move up to 12" during the Movement phase (capital M, game term: Movement phase) <br /> C2: Bikes will move at the speed of infantry during the Assault phase (6") <br /> <br /> **************<br /> The hang-up seems to be:<br /> What does "follow the rules for the appropriate unit type, and if those rules don’t say anything different, follow the basic rules for infantry" mean?  Is moving 12" in the assault phase "following the rules for the appropriate unit type" for bikes, or is the lack of mentioning any assault rules for bikes meant to imply that we are to use the "basic rules for infantry." ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 18:56:57]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Vindicare Assassin</title>
				<description><![CDATA[ This is one of my favourite models from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and one of my favourite paint jobs I've done. I wanted an 'earthy' feel to him, so he'd look like he would blend into the scenary. He's painted black, Foundation Granite, and then either highlighted up the Greys for the black clothing, or up to Foundation Gretchin Green for the armour. The base I cut a hole into and formed a false bottom, and progressively built up some of the water effects into it to create a small pool. And VERY regrettably, I need to raise some ££££, so he's up for grabs on Ebay.  :'( Shame, he's one of my favourites  :'(<br /> <br /> <a href=http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&campid=5335859279&toolid=10001&customid=&mpre=http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&ssPageName=STRK:MESELX:IT&item=220340626624 target="_blank" rel="nofollow">http://cgi.ebay.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/<span class="glossaryitem" onmouseover='gp(149);'>ws</span>/eBayISAPI.dll?ViewItem&ssPageName=STRK:MESELX:IT&item=220340626624</a>]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 18:54:11]]> GMT</pubDate>
				<author><![CDATA[ TheSecretSquig]]></author>
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				<title>hevy weapon squads</title>
				<description><![CDATA[ i play guard, i tried out a weapons squad. the heavy weapons werent doing, so i was wondering what people think of them, and are they a good idea? :imperialeaglegold:]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 18:42:46]]> GMT</pubDate>
				<author><![CDATA[ kharndude]]></author>
			</item>
			<item>
				<title>Need CSM/Berzerker Legs</title>
				<description><![CDATA[ Looking for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Legs and especially Khorne Berzerker legs. PM or email me if you have any to part with. I have $$$ and Paypal.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/226398/505528.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226398/505528.page</link>
				<pubDate><![CDATA[Tue, 6 Jan 2009 18:13:01]]> GMT</pubDate>
				<author><![CDATA[ Muggzy]]></author>
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			<item>
				<title>Locator beacons and the Gate of Infinity psychic power</title>
				<description><![CDATA[ One can be used in conjunction with the other, right? As in : If a drop pod (with a beacon) has been there since the [i]start[/i] of the turn and a libarian with the gate power chooses to move to a spot within 6'' using the gate power - does the libarian roll to scatter? ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 17:26:59]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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			<item>
				<title>Ic's in assault</title>
				<description><![CDATA[ When assaulting a unit with an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> attached you have the option to attack that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> individually. The main question I have, however, is if I direct my attacks at the squad as a whole... is the opposing player allowed to allocate wounds to his <span class="glossaryitem" onmouseover='gp(67);'>IC</span> (following normal rules for wound allocation of course)?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226396/505473.page</link>
				<pubDate><![CDATA[Tue, 6 Jan 2009 17:16:50]]> GMT</pubDate>
				<author><![CDATA[ Axyl]]></author>
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				<title>Need a little help here...</title>
				<description><![CDATA[ OK, in a week or so, 600 points of my daemon army will face two 300 point HE and Dwarf armies in a 2 on 1 game, I know that the dwarfs will concentrate on shootyness and the HE will likely field <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Infantry (including a unit of Phoenix guard, I'm sure), My plan is to have Khorne and Tzeentch troops, the Khorne boys will tie up the Dwarfs, while Tzeentchies lads pound the HE with magic, this is because<br /> 1. Dwarfs are more resistant to Magic than HE<br /> 2. I don't want to engage the elves in close combat because that's what they want because of the super cheaty speed of Asuryan rule.<br /> <br /> Does anyone know anything else useful? Any units I should take in particular? I'm uncertain of the outcome, as the HE player is a <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> virgin (beginners luck? :S), but the Dwarf guy beats me nearly every time we play (although that's usually when I use my O&G)<br /> <br /> PLEASE HELP ME!!! ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226395/505451.page</link>
				<pubDate><![CDATA[Tue, 6 Jan 2009 16:57:25]]> GMT</pubDate>
				<author><![CDATA[ P4NC4K3]]></author>
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				<title>Alternate Blood Bowl Mini Manufacturers?</title>
				<description><![CDATA[ This last week, I had some friends out from New York and to commemorate the playing of football Bowl games, I dug out my old Blood Bowl rules and my Skaven team for a game. One game turned into two turned into three...Blood Bowl players know how that goes. Anyhow, by the time my friends had to head back home, I had them hooked on the game - one even talking about wanting a Skaven Team of his own. So, I'm planning on buying them their own copy of the game, and want to buy and paint them up two teams as presents (one in NY Giants colors and the other in NY Jets colors). One of the teams will definitely be a Skaven team, but I haven't decided on what to buy for the other team. I'm pretty familiar with <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s Blood Bowl teams and this morning took a look at ShadowForge's female football teams. Does anyone know of any other manufacturers that make models that would be appropriate for Blood Bowl?]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 16:45:35]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
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				<title>Arch Enemy</title>
				<description><![CDATA[ This is a death metal band out of Sweden with a female vocalist. I love their song Great Darkness from the Rise of the Tyrant CD. Check it out.<br /> <br /> G]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226393/505415.page</link>
				<pubDate><![CDATA[Tue, 6 Jan 2009 16:35:13]]> GMT</pubDate>
				<author><![CDATA[ Green Blow Fly]]></author>
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			<item>
				<title>Sweeping advance + Epidemus</title>
				<description><![CDATA[ So a unit of plague bearers sweeping advance a unit of lets say 20+ 'Nid gaunts. Does this count for the tally man?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/226392/505402.page</link>
				<pubDate><![CDATA[Tue, 6 Jan 2009 16:28:44]]> GMT</pubDate>
				<author><![CDATA[ Gavinator]]></author>
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			<item>
				<title>An alternative to wound allocation</title>
				<description><![CDATA[ I can't believe I didn't remember this sooner! This is the way my buddies and I used to randomly allocate damage to units waaay back in second edition. <br /> <br /> Once all the rolling to hit and to wound and armor saves are done, the owning player first declares whether he is starting from the left or the right and roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. He counts that many models over and removes whichever one is indicated, continuing on until all casualties had been removed. Gaps where a model had been just a second ago were skipped over. If the unit is so big that there are multiple ranks, start at the first rank and work your way back until you get to the back row and then start at the front again. If the unit that the damage is going to has multiple wounds, remove whole models and count off that many wounds. If a multiple-wounds unit has any instant death hits coming their way, roll a second <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and that many casualties in, remove a casualty for that single hit. If the casualties are significant, this will most likely require the unit to waste their next turn's movement restoring unit coherency, imparting the attack with a quite realistic suppressing effect. <br /> <br /> It's quick, brutal and completely random, just like war. I would seriously appreciate anyone's thoughts on this.]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 16:23:39]]> GMT</pubDate>
				<author><![CDATA[ warpcrafter]]></author>
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				<title>Philosophy: What is intelligence</title>
				<description><![CDATA[ I just want to know what the philosophers of dakka believe intelligence is. By intelligence, I don't mean how smart one is, or isn't as the case may be, rather, I mean intelligence as it is related to artificial intelligence. <br /> <br /> Thanks for your time, and responses,<br /> <br /> Shrike78 ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 15:50:47]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>6k Marine And Guard</title>
				<description><![CDATA[ Our club campaign has boiled down to the climatic fight for the Tau <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, and the Imperial forces have opted for 6k. I was wondering what you guys think...<br /> <br /> [b]GUARD[/b]<br /> <br /> Shadow Sword (Super Heavy Tank with Destroyer Weapon)<br /> <br /> Baneblade<br /> <br /> Heroic Senior Officer with 6 Heavy Weapons Teams<br /> 3 Autocannons, 3 Lascannons, Sharpshooters<br /> <br /> 80 Guardsmen (not sure of the specifics regarding squads)<br /> Sharpshooters, Iron Discipline, <span class="glossaryitem" onmouseover='gp(78);'>JO</span>'s have bolters<br /> <br /> Homebrew Flyer (2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> LasC, 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span>)(AV12/11/10)      -315pts<br /> 6 <span class="glossaryitem" onmouseover='gp(55);'>HK</span>, Armored Cockpit, Ejection System<br /> <br /> [b]MARINES[/b]<br /> <br /> Sicarius<br /> Command Squad w/Standard<br /> <br /> Chapter Master<br /> Relic Blade, Storm Shield, Artificer Armor<br /> <br /> Master of Forge <br /> Power Weapon<br /> <br /> ANCIENTS ASSAULT FORCE <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>. Formation<br /> Ironclad<br /> 2 HF<br /> <br /> Venerable<br /> <br /> Dread w/Ass. Cann. x2<br /> <br /> Dread w/Ass. Cann.<br /> HF<br /> <br /> Dread w/Multimelta<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squadx10<br /> melta, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. Sarge w/chainsword<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squadx10<br /> melta. Sarge w/chainsword<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squadx10<br /> flamer, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>. Sarge w/power weapon<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squadx10<br /> melta, plasma cannon. Sarge w/power fist<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad x10<br /> flamer. Sarge w/chainsword<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squadx10<br /> melta, LasC<br /> <br /> Assault Squadx10<br /> plasma pistol. Sarge w/power fist<br /> <br /> Assault Squadx10<br /> <br /> Chaplain<br /> Jump pack<br /> <br /> Scoutsx10<br /> 10 bolters<br /> <br /> Sternguard x10<br /> <br /> Land Speeder<br /> HF, MM<br /> <br /> The plan is to take Careful Planning, then Flank March everything. We will purposely take 2nd turn, in case he tries to do the same thing to us (I wrecked this player at 5k a while back through the same strategy). He has a Tigershark, which the Tau will definitely take. Our flyer will shoot, then ram. His flyer is about twice as expensive as ours, so we will willingly trade flyers. Marines go in first, tie up everything in combat. Dreads will stay away from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> with their EMP grenades (almost wrecked us last time, he'll prolly take them), and the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will roam at will. The command squad will attach to the Master, so both Sicarius and the Master have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. The odd Speeder is just anti-tank, a throw away. <br /> <br /> I'm thinking a few heavy weapons may get axed, so the full <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads can just focus on moving about and <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>. <br /> <br /> Ideas, Comments, and Suggestions are all welcome.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 15:33:57]]> GMT</pubDate>
				<author><![CDATA[ smreferee]]></author>
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				<title>Fallout 3 Downloadable Expansions announced (January, February and March 2009)</title>
				<description><![CDATA[ Didn't see anyone talking about this here, so I figured I'd mention this. The news has me stoked as I've pretty much played Fallout 3 to death at this point. All I really have left to do is the neutral achievement, and I may just use the XP bug to do that. <br /> <br /> [b]January 2009 - Operation Anchorage[/b]<br /> <br /> [i]For 800 Microsoft Points you will be able to enter a combat sim of the US's taking back Anchorage from the Red China invasion! Side quest similar to Knights of the 9 in Oblivion. [/i]<br /> <br /> [b]February 2009 - The Pitt[/b]<br /> <br /> [i]Allows you to journey to the ruins of Pittsburg (perhaps via a transport ala Shiverring Isles?) and either enslave or save the people there. [/i]<br /> [b]March 2009 - Broken Steel[/b]<br /> <br /> [i]Allows you to join the ranks of the Brotherhood of Steel and CONTINUE PAST LEVEL 20 at the end of the game. [/i]<br /> <br /> No cost announcements for the second two yet... but the last one has me stoked. This game has me hooked as bad as Oblivion did (despite the removal of all the adult stuff). The only downside is that Bethesda has cut a deal with Microsoft to make these expansions 360 and PC exclusive (sorry PS3 owners!). <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Jan 2009 14:57:37]]> GMT</pubDate>
				<author><![CDATA[ Achilles]]></author>
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